Explain at least two uses and gratifications of video games using Blumer and Katz's theory. Refer to the Lego movie video game to support your answer.
Using Blumer and Katz's theory for playing video games help people escape and relax from reality and stress. This helps by just focusing on the game and nothing else. Diversion is also a help for your everyday life because it allows you to change your mindset. It also is very entertaining and helps the player forget about everything that's happened during the day and gives them something to look forward to as it is enjoyable to watch and play. For example, the lego movie video game lets you destroy and damage buildings in the game, which is very pleasant for the player as it lets them release a lot of anger and emotions by using unaggressive actions as it isn't hurting anyone. If you didn't play games to let down your stress, the stress would cause a lot of damage to your bodies like hair loss, bad skin, headaches. For the player having different levels of difficulty, it makes the person more attached to the came and focuses more so they achieve the levels. Playing fun games like the Lego movie will help you be put in a good mood for the rest of the week and have you be put in the right mindset.
Forming relationships and connections with the characters is important because it will allow you to understand their lives and what they are going through so you can have a bond with them, and feel emotions for them when they're sad and happy. In the Lego Movie Video Game, it is really clear what characters are bad and which characters are good and have a nice mindset towards life. It is good to have connections with the characters because they can influence you in positive ways. Lord business is the evil character as when he is present you can feel and see the mood in the movie has changed. By some people playing video games is because they want to see the character in another view instead of through the movie but in the video game. So another reason why some people play video games as having connections with the characters, is that they relate to them on a personal level. An example is Lord business has an army of the same businessmen that don't have any facial expressions or emotions which many working people can relate to and make them more interested in them as a character because they are going through the same thing.
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